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Playing portions of a composition based on slider value

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Chris Thomas
Playing portions of a composition based on slider value
on Dec 7, 2017 at 3:28:32 pm

I have a composition and in it there are several states of a single character. At second 0 he's standing still; at second 5 he's running; at second 10 he's jumping. You get the drift.

I'd like to find a way of nesting that comp and playing each of those sections using a slider. For example, when the slider changes from 0 to 1, it starts playing the running frames. When it changes from 1 to 2, he jumps. Then from 2 to 0, he's standing still. Each time I change the value of the slider, it plays a different section until the next slider value is changed.

I know I need to somehow link my time remapping to the slider, but I can't get it to continue playing until the next slider value changes.

Would love some help if someone has an idea!


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Chris Thomas
Re: Playing portions of a composition based on slider value
on Dec 7, 2017 at 9:01:23 pm

After quite some digging, I found a script that will allow you to trigger different parts of a comp via markers:

< a href="http://www.laconic4d.com/portfolio/trigger-animations-with-markers/" target="new">http://www.laconic4d.com/portfolio/trigger-animations-with-markers/

Works great!
C


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