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Move layer in Z relative to camera while scaling to fit viewcone

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Yves Bischoff
Move layer in Z relative to camera while scaling to fit viewcone
on Aug 18, 2014 at 11:11:27 am

I am currently trying to set up a comp with different 3D elements where the background layer always scales to fit the current frame size regardless of the distance to the camera. I can't figure out the expression for the scaling to include all the properties I need to take into account for this to work, like z-position of the camera and the layer, focal disctance, layer size etc.

How do I have to set up an expression so that I can push out a layer into Z (relative to the camera) while it scales to fit the viewcone?


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