What I'm trying to accomplish now is a little different. Any guidance you can give me is greatly appreciated. I am looking to randomly change a value on every frame, but it needs to occasionally and randomly freeze the value for a random amount of time, then continue on changing on every frame. I have four Slider Controls which I would like to use to control the boundaries of randomness:
Minimum Play Time
Maximum Play Time
Minimum Freeze Time
Maximum Freeze Time
Instead of on a Time Remapping effect, this expression would go on the "Evolution" parameter of a Fractal Noise Effect. I'd like to have the value range from -30,000 to 30,000.
So to sum up, during the "Play Time", the Evolution value would be changing every frame using a function like "random(-30000,30000)". It would do this for a random number of frames (determined by the "Play Time" slider controls). Then, it would hold (freeze) a value for a random number of frames (determined by the "Freeze Time" slider controls). Then it would just continue playing, then freezing, then playing, etc.
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