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odd viewport behaviour w/continuously rasterise on

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Jimmy Brunger
odd viewport behaviour w/continuously rasterise on
on Nov 10, 2011 at 4:19:13 pm

Hoping someone else might have had this problem in the past....

Built a basic map using masks and various colour overlays, bevels, etc which I want to move around and fly close into with camera. each country border is a sep mask all on the same solid layer. I have an expression on each mask (below) so I can change the gap between each country with a slider in the parent comp depending on how far I am zoomed into map. Also a similar expression used to control bevel so that it looks right at diff magnifications...

NOW, I need the CR button checked so map doesn't go soft when zoomed in close, but when this switch is on my comp behaves very strangely....if I move the camera at all or set any camera keyframes nothing is updated in viewport/comp window. However if I then RAM preview the same couple of KFs it shows me my camera move. Purge cache and then tap through and it shows me the movement, but when I actually physically move the camera or type any new values in I don't get an update....

CR button switched off and my comp behaves as you'd expect, albeit VERY soft and pixellated.

NOTE: This is only a problem when using the camera - if I scale, position or rotate the comp it works fine..but obviously not ideal for animation of a scene.

Any ideas guys!?

Thanks for any help you can offer,
Jim.

comp("PARENT COMP").layer("Control").effect("Mask expansions")("Slider")

value+comp("PARENT COMP").layer("Control").effect("Bevel")("Slider")


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