Joined: Sun Apr 10, 2011 1:57 pm
I'm working with the ease expression and I'm trying to find out how(if possible at all) to map position to rotation. I successfully achieved mapping it one way. Adding the ease expression to position and controlling rotation but I want to use the inverse and add the ease to rotation. I'm missing the ball I"m sure; I noticed that when you pickWhip in this situation AE creates temp parameters... I think that's the problem but I don't know how to translate that into the ease... here is the expression i tried to add to rotation:
The output of ease() can be an array (like position) but the input can't -- it needs to be one-dimensional. Depending on what you're doing, you might be able to use the position to calculate a one-dimensional distance from some point (maybe the first position point) and use ease() to translate that to rotation. Hard to be more specific without more details...