im experiencing a problem with the puppet tool. i have a composition of a character with a few vectorlayers (arms and legs) inside. i animated the composition with the puppet tool. the thing is, i want to reuse the same animation in different shots and especially for closeups ... now my problem is if i precomp the animation and scale it i dont have the full resolution of the vector-layers. and if i switch on the sunsymbol (optimize) the puppet tool rig is screwed up.
is there a possibility to parent the puppet tool points to the layer ... so that i can scale the whole thing?
thanks for your replies!
Yes thats exactly true .. but i thought there might be an option to scale the whole "rig" more ore less ... as i used vectors it wouldnt matter qualitywise. the problem is i cant change the global position of all the points of the puppet at once .. not with a null at least.