I'd like to take my animation skills to the next level and want to learn how to animate four legged animals. Before I dive deeper into DUIK, I'd like to learn how to exactly prepare illustrations for animation in After Effects, because I struggle to find best illustration poses to start the animation. I drew a fox in Illustrator (see pictures) and want to animate a walk cycle.
I need to learn how to especially draw the legs and the body, so the leg and body do look properly when animating.
I figured that I need to draw reference points (green circles) on the body and the leg , but how should this circle look exactly in this case? Here I made the leg transparent:
I already did a lot of research- There are tutorials out there how to use DUIK or how to rig, but I need to find more basis information about how to set up an illustration for animation before starting to rig. Any informations welcome!
Caveat: I'm not an animation specialist, certainly not character animation. But I do know this much--if you want the character to move somewhat realistically, you'll want to rig using reference points that correspond to the location of the animal's joints, so that it bends in the right place. Right now, your green circle for the hip joint is placed well below where the hip would really connect.