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Re: 3d masking when in different planes

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Cassius Marques
Re: 3d masking when in different planes
on Jan 14, 2020 at 8:28:35 pm

That can get complicated, I know.

If the mattes aren't working you could try two things. Use masks or a better option that I constantly use: Mattes!

...The secret is to use them on split copies of uncollapsed 2d compositions. Meaning you would have a table composition only with the duplicates of your camera and table layers. This would be the matte for the reflection (which would in turn be a single composition of just the inverted 3d character with a copy of the cam and so on).

If you lack the knowledge that there is a copy with property links shortcut. Structuring the project in that way can seem very complicated. But once you get the feel of it. Its pretty robust and serves many purposes for compositing.

Cassius Marques

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