I have an object I have animated and want to "hide" it at certain areas of the screen. (has to look like it's going into a tunnel)
I have made a solid above my object layer and made a mask where my "hidden" area is.
I have set my object layer to A. Inv and my object disappear perfectly behind the mask.
However the light that is lighting up the object is casting shadows of the "hidden" area" too..how can I make the light not affect the mask either? (mask is set to add)
Any direction would be much appreciated.
I take it the tunnel can’t be set to cast a shadow too? And you can’t fake the shadow using a copy of the object, tinted black and angled?
In which case, I’d be tempted to create a second, copied layer for where the shadows going to fall on. And then mask this layer to match those parts where you don’t want your shadow to fall. Then set this masked layer to not accept shadows in the solid settings.