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Re: Particle World Depth Cue Fog

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Diogo Mendes-Pinto
Re: Particle World Depth Cue Fog
on Jul 9, 2019 at 6:22:51 pm

Thank you for your response Richard.

Reading your response I realised that my expectation for the further particulares to became foggy (blurred) doesn't make much sense on a depth map. They should became darker, and that doesn't happen either.

The particles look flat because there is no depth in CC Particle World, thats why I'm building this Depth Map to be called by the effect Lens Camera Blur. I already cranked up the Fog value a lot to see if anything happens with no luck. I'm guessing this is a bug but I never saw this parameter being used so I'm not sure if it's me or a bug.

By the way, the particles are static and spread on all three axis. Could this be the problem?

Thank you,

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