I'm having an issue with the "preserve frame rate when nested" option, which isn't working the way I understand that it should.
I usually make animated Explainer videos in 24fps. I do however make all my "characters" 12fps for that traditional animation look. That workflow is pretty easy as I plan it in advance, so I make all my "character" comps 12fps and deselect the "collapse transformation\continuously rasterize" toggle. It works great, no problem there.
However, for this current project, I have lots of objects within my different comps that aren't characters, but act as such, therefore I'd like all of my comps to act as 12fps for that traditional animation look, but within my main comp where I have my camera, which plays at 24fps to have smooth cam movement.
I absolutely need those comps (which are all at 12fps in their respective settings) to have the "collapse transformation\continuously rasterize" toggle ON. They all have the "preserve frame rate when nested" and "preserve resolution when nested" ON. But I'm currently seeing them play at the normal 24fps within my main comp though. Does this workaround not actually work the way I think it's supposed to? Or is it just not possible to play 12fps comps within a main 24fps comp if they have the "collapse transformation\continuously rasterize" toggle on?
I appreciate any help!
And as I said, this could probably have been easier if I had planned this beforehand and designed my comps to look nice without the "collapse transformation\continuously rasterize" toggle on, but now, it is not possible, as their positions and crispiness are affected.