Hi - I'm working on creating a 'ball' of video screens, which will all be playing different content. I have a precomp with a video sequence edited together, E3D setup with a spherical replicator shape of about 80 screens, a custom texture map pointing at the precomp'd video on layer 1, but I can't seem to offset the repeated screens to randomize the content for each screen so they're all unique. Is it not possible? Any suggestions as to how I can do this in E3D? Thanks!