 | X-rotation in 3D
on Feb 11, 2019 at 5:22:45 pm |
Hi all,
I've been using AE for years I feel like I'm going crazy. As of cc2019 when I'm rotating layers in 3d space using the rotations in the layer panel, y and z rotations seem to do it along the local rotation widgets axes (blue and green). However once i've done a transformation in, say, the z-axis, the x-rotation seems to rotate around a global horizontal axis, not the local red x-axis they way I'd expect.
I want x rotations to behave like the other axes, and i feel like that's how it used to work for me for the past decade, and i'm really second-guessing myself. Is there some sort of preference I've somehow activated?
I just want the x-rotation to rotate along the objects x-axis, not the global x-axis!
Any advice would be appreciated, even if it's telling me I'm crazy.
 | Re: X-rotation in 3D on Feb 11, 2019 at 6:03:19 pm |
That seems to be the normal behavior. I'd suggest you parent it to nulls. Use one for each axis, and rotate just that axis in each null.
Cassius Marques
http://www.zapfilmes.com | Re: X-rotation in 3D on Feb 11, 2019 at 11:59:31 pm |
Hi. Have you accidentally changed the Local/World Axis buttons at the top of your screen?