I've tracked a 3D Camera and exported the camera from AE to C4D Lite, but when I import the exported camera from AE to my C4D scene everything in the scene becomes extremely small. I've tried doing this with several different cameras in different environments, but the end result is always the same: when the 3D Camera from AE is imported into C4D everything in the C4D scene becomes tiny. I've tried things like specifying the angle of view in the 3D Camera Tracker and offsetting the camera but nothing seems to work.
You could argue that I should just scale everything up inside C4D, but the problem is that the scene in C4D is built with real world scale and includes PBR lights which stops working when I place all the geometry inside C4D under a null and enlarge everything. I've created an example project to demonstrate this.