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CPU-ray-traced got unstable, after GPU improvement?

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Mark Doctor
CPU-ray-traced got unstable, after GPU improvement?
on Oct 18, 2018 at 1:17:24 pm
Last Edited By Mark Doctor on Oct 18, 2018 at 6:14:02 pm

I've got a ray-traced project in CS6 which I used to CPU-render. Now I've got a new video-card, updated "optix1.dll", "raytracer supported_cards.txt" and the GPU-render works fine:

Fast Draft: Available
Texture Memory: 4527,00 MB
Ray-tracing: GPU

OpenGL
Vendor: NVIDIA Corporation
Device: GeForce GTX 1060 6GB/PCIe/SSE2
Version: 2.1.2 NVIDIA 391.35
Total Memory: 5,89 GB
Shader Model: 4.0 or later
CUDA
Driver Version: 9.1
Devices: 1 (GeForce GTX 1060 6GB)
Current Usable Memory: 5,77 GB (at application launch)
Maximum Usable Memory: 6,00 GB


However after a few days I switched back to CPU-ray-traced and it got unstable. I've tried switching before without any issues so it was quite a surprise. When "memory and Multiprocessing" are at the "wrong" settings I get the BSOD. By disabling this feature and map 20GB to AE I can evade the problem of crashing, but is still get errors (see image).

1# After Effects error: Ray-traced 3D: Cannot create context for ray tracer. (5070 :: 0)
2# After Effects error: Ray-traced 3D: Out of paged mapped memory for ray tracer. (5070 :: 0)

GPU-ray traced remains stable, but AE seems to be a bit sluggish to, while there's plenty of memory available.
Somebody got any clue?

Thank you, Mark



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