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Making a 360 video cylindrical

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Steve Roberts
Making a 360 video cylindrical
on Aug 22, 2018 at 3:44:20 pm

I'm working with test equirectangular monoscopic 360 footage (from the Ricoh Theta) in the VR comp editor, and all is well. But now, the client is requesting that the images (not yet shot) *pan* only, cylindrical, with no tilt function.

How can I make this happen in the VR Comp Editor?
Do I crop the original footage before import, or is there a cylindrical function in the VR Comp Editor that I haven't found yet?
Or does it need to be shot "cylindrical" in the first place?
Or is there a more appropriate tool, not AE?

Thanks very much.

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Dave LaRonde
Re: Making a 360 video cylindrical
on Aug 23, 2018 at 5:23:39 pm
Last Edited By Dave LaRonde on Aug 23, 2018 at 5:31:23 pm

Hi, Steve! Long time no see!
No answers for you -- TV doesn't do 360. Just a warm hello.

PS: I'm taking the Argos in the Grey Cup. Yeah, yeah, yeah, I know it's a long shot. They have the same record as BC, the cellar-dweller in the West.

Dave LaRonde
Promotion Producer
KGAN (CBS) & KFXA (Fox) Cedar Rapids, IA

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Steve Roberts
Re: Making a 360 video cylindrical
on Aug 29, 2018 at 6:21:19 pm

Hey, Dave, thanks for the hello -- hope you're well.

Yeah, I think our spherical-to-cylindrical VR problem falls between the cracks, and I might have to figure it out for myself. I'll cross-post over at the VR forum.

(Heh -- Argos are always a longshot!)


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