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Re: Extreme Grainy Edges

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Michael Szalapski
Re: Extreme Grainy Edges
on Aug 22, 2018 at 3:09:27 pm

CC Ball Action or Trapcode Form would be capable of doing this if you really messed with it. (You'd need to work to remove the individual shading from the balls in CC Ball Action (unless you like that sort of thing.)

Alternatively, you can use a layer with noise applied (cranking up the levels a bit) to drive a Displacement Map effect.

Alternatively, if you get the noisy look inside that you like, but not on the edges, you could blur the edges and set the blending mode to Dissolve. :D

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

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