Hi. Is it possible to assign a shape layer a texture map / layer at the bottom level of a layer (meaning that it will work in 3D - if I rotate the shape layer, the texture will go with it). Adding an effect (for example "set channels" wont work in 3d). Precomping
Another way of putting it would be instead of the four options that are available for the fill of a shape layer (None, Solid Colour, Linear Gradient and Radial Gradient), there would be a fifth option where I can assign a layer or a precomp as my texture.
What I am trying to do is to create 3d blinds (about 10 rows of them) while avoiding using masks.