That's just a time ramp on the footage and lots of blur. (motion blur can hide infinite sins)
The environment (including the walkway) may be CG (I think I can see the poly facets, but that may be chain link of the railing)
When we do these kinds of shots, we will do a VR movie of each actor in the shot - a spin around so we have a frame of every angle of them. Then we time warp the footage of the people who have been rendered and use that as a texture on flat cards in the CG world so they appear to face the right way even though the camera is moving around them - the frame is picked based on camera angle and the card always faces camera. So yes, stills of a sort, and certainly architectural "cards" but with the moving texture it can seem like they have volume. Its kind of a reverse bullet-time.
The other option is that its real and simply sped up. Did they tell everyone to stay still while the camera person walked the path? This would work. A few people move a little.
I think this is more probable but because they have so much of the archi- previz in the video they may have used part of the animated selling package before the place was built.
Re hyperlapse: I don't think that's the case here. Hyperlapse tends to add distortion to the images as it tries to line up objects from one image to the other and I don't see any of that here. But the bigger tell is that because hyperlapse is brought to bear on a number of stills taken at different times (usually farther apart in time than an equivalent running video of a tour) the people move chaotically or even disappear.
A simple radial blur (set to zoom) on sped up footage of a walkthrough would get you there. If you have the choice, just get your crowd to hold still while you walk the camera through the shot - even they aren't perfectly still the shot will be so chaotic you wont' notice it. There is a Seal music video that did this sort of thing. (in Paris I think)