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Character animation: looping and stopping the loop

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Nicolas Jullien
Character animation: looping and stopping the loop
on May 2, 2018 at 1:21:52 pm

Hi guys.

I'm using after effects for character animation and there's a problem I'm facing all the time. I'd be curious to hear some thoughts about it!

Very often I 'm animation something (say a walk cycle). It's complex, there are a lot of keyframe and it surely is going to be looping many times... but surely I will want to insert changes here and there, or I want my character to stop, do something, then start walking again.
And it's always such a pain to do these... Copying the keyframes many times and putting them at the right place can be very tedious...
The other solution is to precompose the walk cycle and loop the comp but then I can't do any changes happening at a single time during the walk, and also it's a pain to synchronize the end of the walk with something else...

Do you guys have nice solution for these situations or do I have to accept my fate as an animator?

Thanks,
Cucu


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Eric Santiago
Re: Character animation: looping and stopping the loop
on May 2, 2018 at 5:25:53 pm

Why not create libraries and just use layers.
Even in Maya, I tend to create the same and just plug-in loops/actions.
But in Maya we Trax.
Just watch your keyframe poses at start/end for each layer.


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