on Apr 5, 2018 at 12:19:43 pm Last Edited By Matt Kemp on Apr 6, 2018 at 2:12:17 pm
Apologies if this question has been answered somewhere else but I couldn't find it here, nor on any other similar sites.
Basically I need to do a sky replacement on a VR shot. There are a ton of tutorials for how to do this on a static shot, but I need to track the new sky to the movement of the original shot (transformations in x and y, and the 'roll', in 360 equirectangular space).
I've already stabilised the original footage. I'm running AE CC2018 and Mocha VR for tracking and horizon stabilisation, so I do have Mocha tracking data from the shot already, I just can't work out how to apply it to the sky plate to get accurate transformation.
Many thanks in advance for any help on this, and sorry if this is a bit of a basic question!