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How to work on big projects?

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Ornella Jacobson
How to work on big projects?
on Jan 16, 2018 at 9:14:41 pm

Hey guys & gals!

I have some experience with after effects, but only with very short sequences. Soon I'll start working on an animated education project of 1-2 minutes. Now before I do it all wrong, I thought I'd ask: Is there a specific way to tackle such a project to not lose control, or make it too heavy and slow? I Imagined if I had all these animations going on in there for several minutes, it would clog up pretty quick.

Cheers, Ornella

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Walter Soyka
Re: How to work on big projects?
on Jan 16, 2018 at 11:13:59 pm

A few general words of advice:

Break big projects down into smaller, more manageable chunks.

Stay organized as you go along. Do not ever, even once, put a file on your desktop. Build a folder structure for your project and stick to it -- the files go where they belong the first time, both on your hard disk and in your AEP. Name your comps. Name your layers. Think of a naming convention that is meaningful to you and use it as you work.

Don't even think of cheating -- "I'll just do this one thing quick and dirty, then I'll go back in and clean it up" -- no one ever goes back and cleans it up, and it will just bite you later on. Do it right the first time so you never have to do it again. When you see you've done something wrong, fix it on the spot. Otherwise, it will only get "wrong-er" the longer the project goes.

Familiarize yourself with the concept of technical debt [link], and think about how it applies to motion design: basically, choosing an easy solution instead of the "right" solution early in the process requires you to spend way more time dealing with it later on.

A few Ae-specific words of advice:

Use Increment and Save. All the time. See my tips on safeguarding Ae projects [link].

Use proxies [link] for heavy comps. Remember that a proxy doesn't have to be low-res; you can do a full-quality proxy and use it in your final renders, too.

Check out the After Effects docs' Improve performance page [link] for other good tips on speeding up your workflow.

Good luck!

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]

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Dave LaRonde
Re: How to work on big projects?
on Jan 16, 2018 at 11:57:23 pm

In addition to Walter's wise advice, I'll add some more.
  • Know your delivery specifications before you begin -- know the dimensions, frame rate, media container & codec, i.e. how it's going to be used next and the application that will use it next. There's no sense in working in 4K if this will be delivered at 1280x720. If there's a possibility the client will need a 4K animation, work in 4K.
  • There's no real gain to using footage far bigger than you need -- if you're working at 1920x1080, you probably don't need to import a 16,000 x 9,000-pixel still (unless you need to do some of that Ken Burns zooming stuff). What you gain with overly-large-dimension footage is render time.
  • Can you divulge the kind of animation you'll be making? Creating a text animation is different from creating a character animation from Illustrator layers. We might be able to offer additional strategies.

Dave LaRonde
Promotion Producer
KGAN (CBS) & KFXA (Fox) Cedar Rapids, IA

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