For my project, a word slams on the camera after traveling from afar on Z axis. Then it slides down slowly. All this happens one character at a time. I can easily do this by splitting the characters with masks. But it takes a lot of time and making changes to the text later on becomes a headache. So I did a little research and found out about the range selector. It works great, but I haven't been able to achieve two of my objectives. One, I want the characters to hit the screen at random spots and different rotations. Second, when I'm placing the keyframe for sliding on Y axis, the text continues to animate on Z axis along with the Y axis. I'm animating properties from within the animator property and I'm unable to split dimensions.
on Dec 11, 2017 at 10:50:57 pm Last Edited By Dave LaRonde on Dec 12, 2017 at 6:46:48 pm
Since no one has replied yet, here's an old-school way to do it:
Animate your word ONCE. Then duplicate the comp a lot of times, for each letter to be animated. Change the duplicated comp names to.... oh, numbers, I suppose: "01", "02", "03", etc. Mask off all text except the first letter in "01", all text but the second letter in "02", etc.
Then nest them in a master comp and there's your letter-by-letter animation.
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