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AE blurs picutres if they don't stay on integer positions

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Rolando Banks
AE blurs picutres if they don't stay on integer positions
on Oct 24, 2017 at 11:59:49 pm

How to prevent this? Open full size image to see difference.



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Cassius Marques
Re: AE blurs picutres if they don't stay on integer positions
on Oct 25, 2017 at 11:02:15 am

Just so we are in the same page, did you took a screenshot of your layers and imported them to the program? Is that a screen shot of your viewport?

Cassius Marques
http://www.zapfilmes.com


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Simon Ubsdell
Re: AE blurs picutres if they don't stay on integer positions
on Oct 25, 2017 at 11:21:01 am

AE blurs picutres if they don't stay on integer positions

This is exactly what you would expect to happen and it's nothing to do with how Ae works specifically.

Your image is a grid of pixels each with its own defined position. If you move an object by a whole number of pixels it will be able to occupy a position on the grid that is equivalent to its original position and hence will look just as sharp.

If you move it by fractions of a pixel then the resulting pixel is being interpolated - it's neither in one grid position or another. And that's why it will look nasty.

Note that the same thing applies to rotation, which will always result in interpolated pixels.

Simon Ubsdell
tokyo productions
hawaiki


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Rolando Banks
Re: AE blurs picutres if they don't stay on integer positions
on Oct 25, 2017 at 11:49:51 pm

"Draft" switch resolves this problem, but scale looks bad with this. I understood reason, thanks!


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