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Bizarre Puppet (In)Action Outside of Comp

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Samantha Yost
Bizarre Puppet (In)Action Outside of Comp
on Oct 7, 2017 at 9:21:16 pm

I'm having a really weird problem, and I have no idea why AE is doing this:

I have a comp of a guy on a bike, pedaling. The comp is one pedal rotation and then I have time remapped it to loop--pretty standard stuff that I've done a dozen other times in this project. Everything looks fine in the comp, but for some reason, when I place it in the main timeline, anything affected by a puppet pin doesn't exist, although the pedals do rotate as those were just done with a simple rotation keyframe. As is, the character just keeps this ridiculous superman pose as the bike moves position.

Here is the comp:

And here is how it looks in the timeline:

I tried removing the time remap, and that doesn't make any difference. Any ideas? Because I'm totally stumped on this one :-P

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