I'm rigging a character with duik and I'm gonna focus on the arm-forearm chain. They are on the same layer so I used puppet pins, bones and IK to end the process. I'd like to limit the angle rotation of the arm while I don't need lo limit the forearm 's rotation.
Is there a parameter I'm not aware of or do I need some extra line of code?
- create a one-layer IK on the forearm using a controller on the hand
- create another one-layer IK on the arm, using the same controller
- adjust the "weight" property of the IK of the arm to limit its rotation