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parenting to puppet. (Is that possible ?)

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anas sabih
parenting to puppet. (Is that possible ?)
on Aug 17, 2017 at 2:10:22 pm

hello all, so i made a simple animation of a hand moving up and down with the puppet pin tool.
however, I want to parent an object to this hand, so that the hand is holding this object.
but when i do so, nothing happens because the hand is not moving but the puppet is.
my question is how do I parent the object to the puppet that is moving so that the object moves with the hand.
I hope i'm clear.
thanks


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Dave LaRonde
Re: parenting to puppet. (Is that possible ?)
on Aug 17, 2017 at 3:35:23 pm

This needs to be animated by hand for bulletproof results. You already have timings from the animated hand.

You can also try motion tracking the hand. -- in a nested comp -- then applying the tracking
data to the hand. I'm not expecting miracles from this method, but it's worth a shot.

Dave LaRonde
Promotion Producer
KGAN (CBS) & KFXA (Fox) Cedar Rapids, IA


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anas sabih
Re: parenting to puppet. (Is that possible ?)
on Aug 18, 2017 at 6:34:20 am

thank you !


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Walter Soyka
Re: parenting to puppet. (Is that possible ?)
on Aug 17, 2017 at 3:46:35 pm

Let's create a null object that tracks one of the puppet pins:

Create a new null object. Twirl open its properties and Alt+click the position stopwatch. Copy and paste this expression:

l = thisComp.layer("PUPPET_LAYER");
l.toComp(l.effect("Puppet").arap.mesh("Mesh 1").deform("Puppet Pin 1").position);


Replace PUPPET_LAYER with the name of your puppet layer (or rename your puppet layer to match the code). Also edit "Mesh 1" and "Puppet Pin 1" in the code above as necessary according to your own Puppet settings.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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anas sabih
Re: parenting to puppet. (Is that possible ?)
on Aug 18, 2017 at 6:33:36 am

thank you man !
it worked like a charm !


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