| **How do I get the real coordinates of a 3D layer oriented along a path?**
on Jul 26, 2017 at 12:56:04 pm |

I'm using Element3D, (a 3D plugin for After Effects) and I have a model that uses the position and rotation of a 3D null object to move around in 3D space. It also means I can parent other 3D layers to this null object, and generally makes the whole affair a lot easier.

Anyway, I want to have this null object orient along a path, but because it doesn't output rotation values the 3D object doesn't rotate along with it. Now, I have found an expression to fix this and it works pretty much perfectly:

L = this_comp.layer("LAYER");

s = L.scale/100;

u = L.to_world_vec([s[0],0,0]);

v = L.to_world_vec([0,s[1],0]);

w = L.to_world_vec([0,0,s[2]]);

sinb = clamp(w[0],-1,1);

b = Math.asin(sinb/this_comp.pixel_aspect);

cosb = Math.cos(b);

if (Math.abs(cosb) > .0005){

c = -Math.atan2(v[0],u[0]);

a = -Math.atan2(w[1],w[2]);

}else{

a = Math.atan2(u[1],v[1]);

c = 0;

}

[radians_to_degrees(a),radians_to_degrees(b),radians_to_degrees(c)]

However, it is extremely long and complicated. I never learned expressions, and I don't have the foggiest idea of what most of it means. My current project requires, or would prefer, a simpler expression if that is at all possible.

If nothing else, from now on I think I'll endeavour to learn expressions beyond wiggle, time and loopOut, rather than just using Google.

| **Re: How do I get the real coordinates of a 3D layer oriented along a path?** on Jul 31, 2017 at 3:10:35 pm |

Can you reoutput your 3D nulls from your 3D package? If so, don't use nulls. Stick a camera inside your object that would normally become your null and have it fly around with the object. When the camera comes in it will have rotation information

| **Re: How do I get the real coordinates of a 3D layer oriented along a path?** on Aug 3, 2017 at 2:23:50 pm |

Assuming I've understood correctly, it doesn't seem that the camera outputs rotational data when oriented along a path.