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mouth-animation, get keyframes form precomp (with framesToTime) without playing other states

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Georg Hübler
mouth-animation, get keyframes form precomp (with framesToTime) without playing other states
on May 22, 2017 at 11:40:00 am

Hello there,

i am animating a character. In a pre-comp i set 10 different mouthpositions every 25th frame. There are many pixelbased layers from Photoshop which i transformed with puppetpins into every single position (like "O", "AH", laughing, etc.).
In the main composition i enabled timeremapping at this pre-comp and gave it a slidereffect. So i am able to jump to every single mouthposition in the precomp.
But when i want to interpolate from position 1 to position 4 in my precomp it also animates position 2 and 3, for sure.

When i use hold frames it directly jumps to the wanted frame, but then i am missing the linear interpolation and the animation.

So i am searching for a possibility to interpolate from 1 to 4 by skipping position 2 and 3.
Any ideas.

Georg from Leipzig/Germany



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