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Adobe CS6 Camera Mapping Projection is Soft

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Jon Shank
Adobe CS6 Camera Mapping Projection is Soft
on Apr 3, 2017 at 10:51:59 pm
Last Edited By Jon Shank on Apr 3, 2017 at 11:56:37 pm

Hello, I am using CS6 to do this tutorial





The projection ends up being soft and there is also a black jagged line in between the wall and sidewalk solids even when I overlap them.

My comp is 1920x1080, resolution is set to full in ALL comps, and Shadow Map Resolution is at the Maximum 4000.

Any ideas on what this could be?

EDIT:

I was able to get rid of the seam (the black jagged line) by turning off cast shadows on my two solid layers. However, there is still a noticeable loss in quality between the projection and the original image, even at 4000.


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Walter Soyka
Re: Adobe CS6 Camera Mapping Projection is Soft
on Apr 4, 2017 at 4:38:50 pm

You should get sharper projections at the cost of slower renders by using CS6's Ray Tracing Renderer instead of the default Classic 3D renderer.

Personally, I like the Rowbyte Camera Mapper plugin:
http://aescripts.com/buena-depth-cue/

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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Jon Shank
Re: Adobe CS6 Camera Mapping Projection is Soft
on Apr 4, 2017 at 6:38:39 pm

What settings do you prefer for Ray Tracing for good quality?


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Walter Soyka
Re: Adobe CS6 Camera Mapping Projection is Soft
on Apr 4, 2017 at 7:29:51 pm

I'm not using the ray-tracer much these days. It was usually a balancing act between acceptable render time and acceptable quality. I use NVIDIA cards so I could turn it up pretty high without outrageously slow renders.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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