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VR 6PACK : render with spherical camera?

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peter timberlake
VR 6PACK : render with spherical camera?
on Mar 1, 2017 at 5:27:13 am


So I've been able to set up '6pack' in the 3D environment of AE (which is essentially just a cube with a 360 environment plastered on each of the 6 planes of the cube). Is there any way I can either:

1. render that cube with a 'spherical' camera (or a camera whose lens has a 360 degree field of view)?


2. warp those 6 images in a mathematically predictable way...especially taking alpha channels into consideration? like, this could be done in a somewhat crude way with re:vision's uv plugin, but I specifically want to avoid using non-stock-ae plugs.

3. I'm sure someone out there has hacked this in a third way?

thank you!

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Walter Soyka
Re: VR 6PACK : render with spherical camera?
on Mar 1, 2017 at 2:16:02 pm

I'd think you really want to use a product like Mettle Skybox Studio or Torus Media Labs CANVAS 360.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]

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