on Feb 13, 2017 at 3:10:25 pm Last Edited By Xavier Bonet on Feb 13, 2017 at 3:11:29 pm
I've a rigged character composed of shapes inside its own comp, which I made rather large, in order to have options to play around later, as I'm animating the character into a "3D" environment (that is, 3D-emulation in AE). The thing is that I've come to a point where I need to make camera zoom real tight into the character to the point where I start to get some pixelation... The issue is that I can't toggle the Continuously Rasterize function because, as you know, it breaks the 3D layer (turns it into 2D), and I can't resize the comp and/or the puppet inside the comp because that breaks the Puppet effect, as you might also know... and everything simply go haywire! So I seem to be between a rock and a hard place here... I have no time to remake a bigger version of the rigged character, as it's a pretty complicated rig, but I can't animate as is because the edges get pretty ragged and it looks awful.
So here's hoping someone knows how I can get AE to rasterize this layer with bigger sample or continue rasterizing even though it's 3D layer, because in theory there shouldn't be a problem, due to the fact that what's inside is only vector graphics. Or maybe there's a workaround... Or, at this point, I'm basically looking for some advice as to how I should proceed.
I'm afraid you're going to have to redo some stuff. BUT only for the section where you need to be zoomed in!. You need to scale it up with the continuously rasterize checked, precompose (moving all attributes), and then do puppet pin animations on the resulting, now larger, comp.
- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')
No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.