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Particular Physic Time Factor kills particles

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Gustav Affe
Particular Physic Time Factor kills particles
on Oct 18, 2016 at 6:06:33 am

Hey guys,
I'm doing a new project by the time where I have a 3D fire made up of many particular layers. At first my focus laid on the positioning until I noticed that turbulence, particle speed and everything else was ridiculously fast what wouldn't look good in any way. Now I tried to slow that down with a physic time factor of 0.1. But somehow some particles get killed or aren't even appear. I also tried to keyframe the factor from 1 at the beginning to 0.1 at the end. But still some particles are missing when the factor is that low. Is this a thing of this setting and how can I fix it or just slow me particular simulations down.

I can't add pictures right now but I surely will later today.
Every answer is appreciated. Thank you

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Walter Soyka
Re: Particular Physic Time Factor kills particles
on Oct 18, 2016 at 10:07:22 am

When you slow the simulation down with Physics Time Factor, you are basically slowing down time for the entire simulation. This affects EVERYTHING about the system, including how particles are born. You will either need some pre-run to get those particles on, or a higher birth rate.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]

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