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Can I define the emitter' Shape to generate a stars night sky?

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Chris Gallego
Can I define the emitter' Shape to generate a stars night sky?
on Sep 9, 2016 at 11:52:27 pm

I want to create some star to emulate the milky way in 2d. I used cc particle world but I don't know how to "freeze"?¿ the animation. I just want the same effect but in static. Is there any way to get it?

And the other doubt is about the emitter shape. Can I define a lenticular shape a bit bend to give a curved to that lenticular shape?
For example: If I draw a curve or arch (with pen tool) Can I use or set that stroke like an emitter?
I hope do you understand my idea and my special English.

Thanks.

Chris(tian)


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Kalleheikki Kannisto
Re: Can I define the emitter' Shape to generate a stars night sky?
on Sep 10, 2016 at 7:37:29 am
Last Edited By Kalleheikki Kannisto on Sep 10, 2016 at 7:41:06 am

Use zero velocity for the particles and life span long enough to cover the entire length of the comp. Emit particles for a few frames at a high rate and then turn emission to 0. You can reshape the emitter during the emission to create a bulge at the center.

When you're happy with it, push the layer back a few seconds so that the shape is fully formed when the shot begins.

I did everything but the last step here (AECC14):

10520_frozenparticlegalaxy.aep.zip

Reading that again, you want to create the Milky Way, not a galaxy. The same principles apply: You can move the emitter across the sky, and change the shape while it is emitting to create the look you want.

Kalleheikki Kannisto
Senior Graphic Designer


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Chris Gallego
Re: Can I define the emitter' Shape to generate a stars night sky?
on Sep 10, 2016 at 8:20:10 am

Thank you very much Kalleheikki Kannisto

Chris(tian)


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