okay fair enough, so how would you approach this? i cant just create the curves and do a mask animation, because the lines wouldnt ''squeeze'' that nice over time plus it would take alot more time to animate/ do variations. and particles are also not really the way to go imo.
im now just doing it with the mesh warp , trying not to go too far
Try making this element at double the resolution, pre-compose and then scale down to your final required dimensions. This is like “super sampling” and can help with aliasing by smooshing more pixels together.