 | Keeping Particles (Particular) only in 2 Dimensions?
on Oct 25, 2014 at 6:28:03 pm |
I have a point emitter that explodes out particles, however some of the particles scale because they are getting closer to the camera, is there anyway to make the particles not move in z-space? (only x-y space, making a 2D explosion)?
 | Re: Keeping Particles (Particular) only in 2 Dimensions? on Oct 29, 2014 at 8:43:24 pm |
You could use a disk emitter instead of a point.
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