I am using a 3D null to control the transform properties of an Element 3D model.
It is a spaceship shaped a bit like a car, that needs to lift-off the ground vertically (a bit like a helicopter), and then move forward on a curved flight path that banks off to one side (it's right).
The problem is that for Auto Orient Along Path to work along the majority of it's flight path as desired, it flips by 90 degrees at the start before it lifts off, as the first part of the motion is indeed vertical rather than horizontal. This means that at the start of the animation the front of the spaceship is pointing up at the sky instead of horizontally along the ground.
Is there a way for me to keep the model horizontal for the first few seconds of the motion, and then allow it to auto orient once the horizontal motion has kicked in?