So I am attempting to animate a dog character in After Effects. I have attached nulls and I believe I have parented everything properly. Let's take the legs for example. The bottom pin is parented to the middle pin which is parented to the top (hip) pin. So I rotate the hip pin to control the leg. The control works well, the only problem is the stretch. I have parented the heel to the toe and the toe is not parented to anything so that my feet don't float. I have used the starch tool to stiffen the movements, but still, the object distorts when I try to animate it and I get a rubbery quality. Here is an illustration of what I mean:
So my question is, how do I avoid this?
P.S. Ignore the weird second back leg, I don't know what I did with it, this happened while I was trying to fix the problem by playing with the extent properties, if I'm not mistaken.