on Sep 8, 2015 at 1:14:23 pm Last Edited By John Cuevas on Sep 8, 2015 at 1:17:48 pm
I made a project a few years ago where letters were falling out of the sky, fluttering a little by the wind. Basically, just using a sin curve to move them back and forth in x and z space, along with some y rotation.
Here's an updated version of that project. The controller null is where you can change the how often the flutters are(_Freq) and how big they are(_Amp or _Max Tilt). In the project I uploaded, I keyframed the _Freq of each property to get it to stop fluttering. And it's set up so that you can use position keyframes on your object to move it into place.
Take a look, it might help you on your project or give you some ideas to try out.
"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.