Im trying to render some objects as flat "toonshaded" to use in after effects. I have my texture mapped to the luminance channel of the material. in the viewport it looks fine but when I try and use the c4d renderer it shows pure black. when I try and check the scene in after effects and try and render anything other than draft it just shows my object as a black silhouette.
attached are images of what im looking at.
Im also curios how cineware handles single sided double sided polys. If you notice in the images my object has an outline which is essentially the object duplicated, scaled out a bit with the normals inverted. I found out how to invert the normals but im wondering if theres an option that I need to switch to so c4d is working in a single polyface mode?