I've built a low-poly mountain scene with Trapcode Mir and have a camera flying over it. Can someone tell me why other mountains are popping up on their own when I'm RAM previewing the animation? Thanks.
I actually figured it out. In the "Visibility" setting I had to increase how far I had my fog going. Apparently if you have mountains outside of your fog range they will pop up as you animate your camera in z space. Wish it would be more of a fade instead of just an abrupt appearance. Oh well.