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magic bullet looks won't render in full res

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jo roy
magic bullet looks won't render in full res
on Aug 30, 2014 at 7:00:07 pm

Hi,

I have a problem with magic bullet look, using AE CS6.
I just installed the latest update via red giant link, and the problem remain.

The footage is prores 422 4.5k, but in a 1080 comp. ( I also try it with the original size, same thing happen)

If it's at half res or less, everything work fine.
But the second i put it in full res, it become black, and render that way too,
so it's not just a preview issue.

By unchecking effect one at a time, i spot the problem on Look.

If i put Look on an adjustment layer, everything work fine again.
But because of the tracking and because a person pass over the 2nd shot(which have another look applied), i am trying to avoid the option of kreyfaming the adjustment layer.

Any ideas?

Thanks!

Jonathan


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Chris Wright
Re: magic bullet looks won't render in full res
on Aug 31, 2014 at 6:42:38 pm
Last Edited By Chris Wright on Sep 1, 2014 at 12:51:17 am

It might work if you put it in comp size 720x480. I'm guessing you have the SD plugin not HD.
I'm keeping this post up because some people don't buy the right plugin


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Walter Soyka
Re: magic bullet looks won't render in full res
on Aug 31, 2014 at 8:23:16 pm

I bet this is a GPU problem. 4K is a magic number that limits texture size for some GPUs/drivers/software -- and that might be why it works at half res (2.25K), but fails at full res (4.5K).

Open the Looks interface, then under its File > Preferences, change the renderer from GPU (OpenGL) to CPU and see if that helps.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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jo roy
Re: magic bullet looks won't render in full res
on Sep 1, 2014 at 12:22:42 am

It works!

Thanks Walter!


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