Sorry I didn't post this properly, Im trying to create a tornado made of cash. There will be sections where I will have text where I am hope the camera which I want to follow the twister can slow down using time remapping so you can read the text in a sort of slow mo effect. then fly off to the next text section. Im having trouble getting the camera to stay looking into the center of the tornado. I created a null object that the camera is parented to, what am I not doing so the camera will look the way I want it?
If you parent a camera to a null object and the rotation and position properties of the camera are zeroed out (except for the z-position, of course), it will always be looking at the null. Thus, when the null moves, the camera will move, but it will still look at the null. Rotate the null, the camera will move, but still be rotated.
- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')
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