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Fading a (generate) stroke

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James Banks
Fading a (generate) stroke
on Feb 6, 2014 at 11:14:00 am

Hi guys,

I'm looking to create a fading line that follows a path that morphs into different shapes. If I were doing this with a static path I'd use trapcode particular to create the fading line from an animated light.

If I did this in this case, the whole shape wouldn't morph, just the position of the particle emitter, which would result in bending lines not being where I want them (the shapes I'm blending between need to be crisp and perfect).

What I really need, is something like generate->stroke, except with the ability to fade it out in a tail, that can also loop around the path multiple times.

Could anyone point me towards a solution to this?

Many thanks for reading.

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George Goodman
Re: Fading a (generate) stroke
on Feb 6, 2014 at 5:04:25 pm

I think the vegas effect is what you're looking for

"|_ (°_0) _|"



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