I couldn't really find a good solution to this problem.
The problem occurs when i render out a red saturated graphic from AE (32bit Linear) - the highlights gets washed out. I have read about this problem before, but can't find the article again ):
I can't really find a good work around to this without changing the colors of the graphics.
You can render any kind of file that you want- for 32bit you will get large files though that are not meant for delivery (playback)though.
Work @32bit in your comp just don't linearize the color space when you render (in whatever format) and you should get the same look you see in your comp window.
What settings do you use, I cant get it to look correct. Try a lot of different settings and also what you suggested. How can AE make a render that looks like the comp ( 32bit Linear ) to normal 8bit 1.0 Gamma or so ??
Sorry but my understanding for this as a bit slappy, and i need to make those nice looking renders :D Please help.
[Thallis von Holck]"But what if i would like to stay in 32-bit?"
You could export to something like an OpenEXR sequence but you can't really watch that anywhere as Tudor said. Those insanely big bit depths are pretty much reserved for CGI and film post where you want to keep as much data as possible before you bring it down to whatever the final thing is.
This happens because the "white hot" color is only a combination of red and green. When the red and green values get clipped to 1.0 they become an uninspiring orange/yellow color.
The best solution I've found for maintaining the 32bpc look in cases like these is to add an Adjustment Layer at the top of your composition with a Levels effect applied with something like the following values:
Input Black: 1.0
Input White: 50.0
Output Black: 0.0
Output White: 50.0
Clip To Output Black: On
Clip To Output White: Off
Then apply the Tint effect and set the Adjustment Layer to the 'Add' blend mode.
What this essentially does is take all of the superwhite values in the composition, tints them and adds that tinted color back into the underlying values. This gives the "white hot" red/green areas some blue so that they stay "white hot" in the render. Changing the Input/Output White values and the Gamma value here have the biggest effect, just make sure that your Input and Output White values are always the same.
You could also add another Adjustment Layer at the top of your composition, apply the Levels effect, leave it at its defaults except change both 'Clip To' settings to 'On' and this will give you a preview of what your render will look like (you can set it to a 'Guide' layer if you don't want it to be considered for the render).