Alright. I have a camera move that I have tracked and applied to a null object(null 1). I have a null object(null 2) with a 3d path. And I have a particle emitter from particular. I use an expression to attach the particle's xy positions to the position null 2 and i use an expression to attach z position to the z position of null 2. I play back and my particles move along the path exactly how they are suppose to, BUT. I need to then parent null 2 to null 1 so it has its tracking information. Once I parent null 2 to null 1, nulls 2 path is perfect as it is the correct path and it also has the tracking information so it moves in the correct way as the clip plays. My problem is, once I parent null 2 to null 1, the particle emitter gets thrown out of wack because its xyz positions are parented to null 2 which is now parented to null 1. How do I parent null 2 to null 1 while keeping my particles linked up with the xyz position of null 2 and them not getting skewed because of null 2 being parented to null 1.
I know this is really confusing to read, but it makes sense. I just proofed read to make sure it was understandable.
Im sorry for the way this problem is presented, but I appreciate any input on how I can fix this.
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