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Toonz as used by Studio Ghibli and Futurama is now open source!

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Herbert van der wegen
Toonz as used by Studio Ghibli and Futurama is now open source!
on Mar 26, 2016 at 7:53:44 am
Last Edited By Herbert van der wegen on Mar 26, 2016 at 7:58:32 am

Toonz as used by Studio Ghibli is now open source!

Today Toonz Ghibli version enters the open source arena. Download it for free, and enjoy production-proven 2d animation tools used in every Ghibli feature since Princess Mononoke and by the creators of Futurama.

I have been playing around with it for a couple of hours, and it is quite impressive for a 31mb download:
- x-sheet based timeline
- curves
- keyframe based tweening for transformations, graph editor
- paricle systems
- node-based Compositing and FX
- tracking
- vector based drawing tools
- Bones and IK based animation 2d vector-based animation
- automatic colour fill tools
- scanning tools and cleanup
- 2.5d/3d camera view
- team tools and revisioning tools
...and more!

Word of warning to the uninitiated: This is some serious in-depth 2d animation software. And it is definitely NOT for everyone - it is too much of a "work (war) horse" for that. I suggest anyone interested in using OpenToonz will need knowledge about classical 2d animation production workflows before you even open the application.

But it is absolutely AMAZING this is now open sourced. I have been looking for more traditional animation software with X-sheet functionality - THIS IS IT!


Toonz was first released in 1993 and has gone on to become a powerful tool for 2D animation. Besides Studio Ghibli's more recent works -- first used on 1999's Princess Mononoke -- it's also been used to produce the likes of Futurama, Asterix, and even video games such as Discworld 2. It's flexible too, able to work with old-school hand drawn animation or entirely digital productions. OpenToonz has the potential to expand the relatively insular creative world of animation, making a professional-level suite available to amateur or independent animators and bigger, established studios alike.
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"It is a great honour for us to be able to release OpenToonz as open source software," said Dwango chairman Nobuo Kawakami. "We'd like to express our deepest appreciation to Digital Video and Studio Ghibli for their help and support. We hope the high-quality software that meets the demands of animation professionals will contribute to revitalising the animation industry. Dwango will also utilize OpenToonz in order to present its research and development results."

The move could have big implications for Japan's anime and gaming sectors. Dwango is a major player in the country's entertainment world -- it owns game developer Spike Chunsoft, streaming video site NicoNico Douga, and merged with media giant Kadokawa in 2014 giving it influence on dozens of smaller animation houses.

While OpenToonz will be available to the masses, Digital Video will continue to develop its own Toonz Premium software fork, aimed at professionals and sold "at a very competitive price". It will also offer implementation and training in the kit.

"The contract with Dwango, which offers the Toonz open source platform to the animation community, has enabled Digital Video to realize one of its strategies: to make of Toonz a world standard for 2D animation," said Claudio Mattei, managing director at Digital Video. "This deal will also be the starting point of a new exciting plan to endorse the Open Source business model, by supporting training and customising Toonz for the old and new users. We are proud to share this path with Dwango and with Studio Ghibli, the renowned Toonz user since 1995."

System: Win7 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

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