Here's my issue- I'd have a 3D camera rotating around its target. I want its rotation around the Y-axis (yaw) to be elliptical.
I've been advised by others to change "The location of the camera over time with a varying distance instead of a static one." I'm not really sure how to go about this...Any help would be a life-saver.
This is the code for the camera: public override function orbit(pitch:Number, yaw:Number, useDegrees:Boolean=true, target:DisplayObject3D=null):void
target = target || _target;
target = target || DisplayObject3D.ZERO;