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Translating Maya coordinates into Papervision3D's system?

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Jerry Chan
Translating Maya coordinates into Papervision3D's system?
on Mar 6, 2009 at 11:37:34 pm

I have a pre-rendered animation of a picture frame that was done in Maya and brought into Flash as a series of still images. I want to try and place a picture in the moving frame using AS3 and PV3D. I have an output from Maya of frame-by-frame coordinates and rotation values for the object, but when I use those with PV3D, the coordinate systems don't seem to match. The timing is perfect, but the location and range of motion is not matching. Is there a way to convert Maya's coordinate system into a PV3D equivalent?


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