Okay - I thought I had this resolved, but a new problem has surfaced. I'm using the below code to attach sound and then control volume. This code is in external swf. When this swf loads on to main timeline, the sound "doubles" - and I can't figure out why or how to stop it from happening. It doesn't happen when I test the swf alone - only when loaded externally. I added the trace action to see if the timeline was restarting, but it's not.
Anyone have any ideas?
var loop:Sound = new Sound(loopMc);
trace("just before sound object");
I figured it out - sort of. I had a loadMoveClip action later in the same timeline. For some reason that action was triggering the sound to start - and double. I've solved the doubling, but am not sure why the loadMovieclip method would cause that to happen...
"The more I learn, the more I realize how little I know."